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An
Interview with Sara Douglass,
author
of The Wayfarer Redemption and the Crucible series
conducted by Cindy Lynn Speer
Sara Douglass is, first of all, a historian. Her love of history and
understanding of how our past affects our present has played a part in all
of her books. Beginning with The Axis Trilogy, she became one of the most
popular writers of fantasy in her home country of Australia. Eventually, the
US caught on, and all of her work is being steadily republished by Tor. Her
books include The Wayfarer Redemption,
and the The Crucible series, The
Betrayal of Arthur, and her most recent book, Hades
Daughter, the first volume of the Troy Game. She lives in a haunted
Victorian Cottage in North Central Victoria, Australia. She maintains a
beautiful and informative web page, which includes a publication schedule,
contests and other nifty things at http://www.saradouglass.com
Cindy: I think that one of the main
things a reader notices about your work is how historically accurate it
feels...how does your love of history inspire and direct your writing? How
different is it to write a book, such as The
Wayfarer Redemption that is all fantasy, then write a book such as your
latest, Hades Daughter, that is
very much historical fantasy? Is it harder? How do you research? Also, I've
noted that in your alternate universes, you've chosen to change certain
facts so that they veer away from our own accepted histories...why do you
choose to do so, and what impact has that had? Do people understand what
you're trying to do?
Sara: Ok, where to start? I think
my love of history has enabled me to write, especially fantasy. This is for
several reasons:
1) I was literally taught to write well by my doctorate supervisor (Lynn
Martin, who is an American hailing from Wisconsin ... hello Lynn!) who
taught me that wonderful ability - to be able to disassociate myself from my
writing, to view it in unemotional terms, to see it flaws and all (and trust
me, Lynn always found heaps of flaws!). That is something which takes many
writers many years and many tears to learn, and I am ever grateful for Lynn
for what he did for me;
2) researching and teaching and writing history made it very easy for me to
understand other worlds, to construct or to reconstruct other worlds, and to
feel very comfortable in worlds that were distant from the one in which you
and I live (i.e. a western-based society and culture). Writers can sometimes
feel very threatened and uneasy and uncomfortable by trying to reconstruct
distant (or to create) worlds; that was never a problem for me.
3) history gives me all my ideas!
How difficult is it to write something like the Wayfarer Redemption as opposed to something like Hades'
Daughter? Well, you have to understand that I've taken something like
thirteen books to get there! My American readers are getting a peculiar
slant on it because there are something like eight to nine books that the
rest of the English speaking world has seen that you haven't - you've done
this huge leap from the third book in a six book series to a book that's
about eight books ahead. Tor has all the rights for those other books -
they're just taking years to bring them out. *grin* It wasn't difficult at
all, it was a very gradual process. In fact, Hades'
Daughter is going back a bit towards more traditional fantasy than my
most recent series, The Crucible, which was set during the Hundred Years War
in Europe. Tor has the rights for this, but it keeps pushing the publication
of this series back and back ... possibly because it is a bit controversial.
(I was amazed it ever picked up the rights anyway!)
How do I research? I do it like everyone does it. I sit down and I read,
then I follow up clues. Research is always far more interesting than writing
... and I should say at this point that I don't consider myself as a
'writer' in the sense that it is the main focus of my life. My books are
anything but - they're an accidental sideline of my true but largely secret
life as an eccentric antiquarian! *a short cackle of evil laughter*
Seriously, I am a historian first and foremost, and a writer only as a
consequence of that. What my fiction writing has enabled me to do is to be
that most hated creature in academia - an independently financed historian!
I don't have to conform to any university's latest and most politically
correct agenda, nor must I justify what I research to any committee. I
actually spend most of my time when not researching amassing a much loved
collection of rare books and maps. This collection is my true achievement,
not my books.
Why alternate universes? This is a difficult one to answer. It largely
pertains to The Crucible series, and it isn't an alternate universe at all,
but the world depicted in terms that medieval people would have understood
it, rather than how we understand it. (The answer to your next question will
shed some light on this.) Strangely, frustratingly, people today find it
difficult believing that medieval people understood their world in far
different ways than we do now, thus they literally lived in a vastly
different world. They believed they walked among angels and demons, that
they shared their lives with them - that was their real world therefore it
existed as a real world. But people now largely can't accept that - so it
was easier to explain it an 'alternate' universe. Of course, it also enabled
me to play havoc with the facts. *grin* (and, as a professionally trained
historian, I know there are no facts at all.)
Cindy: To go back to The Troy
Game...I find the idea of it fascinating, how you connect Ancient Greece to
1940's Britain. How did you come up with this idea?
Sara: It was very easy, mainly
because I think as a historian. For any historian, especially someone like
me who has taught courses that spread over great sweeps of time, then there
is absolutely nothing unusual in connecting ancient Greece/ Egypt / China to
modern England/USA / Belgium! I think, sadly, most people are very
disassociated from our past. They see it only in disconnected 'eras' or
pockets; quite literally as intensely disconnected Hollywood film clips. I
see it as one continuous, seamless flow that connects all the people on our planet at all times. What happened on any
given day in ancient Greece affects all of us in our daily lives now. We are
all deeply affected by the events of the past - but most of us have no idea
how greatly distant events shape our lives today. Someone once said that to
understand ourselves, and to understand where we are going, we need to
understand the past. If we don't understand the past, then we have no chance
of understanding ourselves. I think that's very true.
But to return to your question! Where did I get the idea about the Troy
Game? Well, that story kind of goes to underscoring the point I made in the
above paragraph. For some twenty years I've been deeply involved in medieval
and pre-modern (say roughly 900 AD to 1700 AD) European and English
historical research and teaching, with, more recently, a particular emphasis
on London. During all those years I'd kept coming across 'disconnected' (or
so I thought then) pieces of information about something intriguingly called
'The Troy Game'. Londoners were playing it in the 1300s. Medieval monks were
writing about it in the 1000s. Protestant reformers were banning it in the
1600s. Shepherds were talking about it in the 1920s. Homer was writing about
it two thousand years previously. James I of England was so taken with the
whole idea of the Troy Game that he named Britain for it! Can you imagine?
Britain = Brutus who was the Trojan descendent who brought the Game to
London, and founded London as part of the Game. So, about two years ago a
light bulb went off in my head when I was reading, of all things, an ancient
and somewhat dubious book on the geology of ancient London which actually
talked about the Troy Game. Then suddenly all those disassociated bits of
info that I'd been filing away for twenty years came crashing together and I
was so excited I literally didn't sleep for about two nights!
The idea of the Troy Game has been staring, not only me, but all of us in
the face for about 2,000 years. How does it affect us today? Why, we've all
played it, surely? Hopscotch is a game derived from the Troy Game (step on
the lines, or make the wrong move, and you're 'out' or, in earlier versions,
the monster, or Minotaur, would get you). Same goes for (I don't know if you
have it in the USA) that superstition about stepping on the cracks in the
sidewalk (when sundry bears, monsters will leap out and take you). Many of
our more traditional dances are also based on Troy Game movements, as are
(according to some) military maneuvers, dressage and even maypole dancing.
(Square dancing? Who knows!) So, next time you're out there walking down the
sidewalk and avoiding those cracks, or dancing in the arms of your partner,
remember that you're partaking in an ancient Cretan mystery! Thus the
ancient affects the present.
Cindy: Why did you choose to go with
an alias for your fantasy career? Are the people who know you as Sara
Warneke surprised when they find out about your alter ego?
Sara: I didn't 'choose' to go
with an alias. It was forced on me by a publishing marketing department (who
are the worst people in the world). Many authors are forced to change their
names, it just depends on how high on caffeine a marketing department is at
any given point during the day. If your book or contract comes up for
discussion just after someone has brewed the coffee, then all hell breaks
loose.
Having said that, I'm very glad that I did. It is very useful being able to
completely (or as completely as anyone is able) to separate Sara Douglass
from Sara Warneke. I dislike intensely the way I am treated as Sara Douglass
- most people will treat you very differently when they perceive you as
someone 'famous' rather than just as any ordinary person off the street. I
loathe people coming up to me in the street and touching me 'because you're
famous' (Ugh! Do they like being groped by strangers?). I hate it when,
halfway through a transaction at a store counter, the teller suddenly
realizes who I am, and collapses into flattery or tears or actually starts
to shake. I really, really hate that. I loathe being treated as 'abnormal',
which is how 'famous' people are treated. So, there you have my rant! By
publishing under a different name I can at least continue a life of some
normality even if, as happened recently, the grocery delivery boy handed me
my packages, leaned close, and whispered conspiratorially, "I know who
you really are, y'know." *grin*
Cindy: You have a very nicely done website. How important do you think
having a website is for a writer? Do you think it's something you should
have even before you publish?
Sarah: Again, the website is only
very, very incidental to the fact that I sometimes publish books. I've been
designing and publishing websites for over ten years. Publishing some books
merely gave me the excuse to design another site.
Cindy: How did you get published? Do
you think that being published as a nonfiction writer helped you? Do you
think having an agent is important?
Sara: Gosh ... how did I get
published. Well ... like most published authors this is a LONG story! But
I'm going to make it short. Essentially I sat at home for years writing
novel after novel, learning from the process until I started sending them
off to publishers (at which point I learned more about 'the process').
Eventually I picked an agent by closed eyes/pin stab method out of the
Yellow Pages, sent off a manuscript that I thought might have a chance (the
first book of the Wayfarer series), she spent six months trying to work out
how to reject it before she was approached by HarperCollins saying they
wanted to start up a fantasy line and did she by chance have any fantasy
manuscripts available. She retrieved my manuscript from the trash bin, sent
it off and the rest, as bad writers write, is history. *smile* My being
published was an even mixture of professionalism and luck.
Do you need an agent? Impossible to answer. Yes, I had an agent to start
with, but I've seen many agent-less authors being picked up very easily. It
depends on the situation at any given moment within different countries and
publishing industries. Publishers do prefer manuscripts coming via agents,
because then at least the agents have done the preliminary work in sorting
out the good from the bad, but they're also open to good, professional and
business-like approaches by non-agented authors (I've seen one now widely
published author with a very poor book be picked up very easily because he
was the marketing director of an international firm and knew how to pitch a
sale). Agents can be useful in negotiating contracts ... but always remember
that agents will only go so far for you because, after all, they're
constrained by the need to keep in the publishers' good books for later
deals. They will only push so far. A lawyer, on the other hand, doesn't care
what the publisher thinks of him or her! In one terrible case I've seen an
agent who was so terribly in love with the publisher of one major
international firm keep offering him books which were totally inappropriate
(i.e. she offered them to his firm when they would have been better going to
a different firm with a better track record in that particular genre) simply
because with each new offer she got to have lunch with this guy. He never
picked up the books.
Did my record in nonfiction publishing have any influence on being picked up
as a fiction author? No. None at all. No one cared in the slightest.
Cindy: It is said that writers have
to take more of the promotional burden...do you think this is true? How have
you dealt with this side of writing?
Sara: Promoting can be very
difficult, and it is very different in different countries. I deal with it
as little as possible (although the 'burden' of answering email interviews
is one of the happier aspects of promoting ... at least I can do it at home,
with a cup of freshly brewed coffee - watch out for that caffeine kick - and
in my own time!). The promotional tour has been cut back very severely in
Australia at the moment, mainly because of economic down turns, which is a
blessing. I've grown to loathe hotels and airport lounges and overall I've
become very jaded after ten years of promotional tours (the first one was
fun, but that was it!). Promotion is difficult in many ways that I think the
general public often doesn't think of: being asked the same question time
after time, for example. I remember years ago when I was doing a book
signing here in Australia. I'd had hundreds of people line up, and every
third person would say to me, "Oh boy, I bet you've got writer's cramp!
Ha! Ha! Ha!" That was funny the first five times I heard it, but when,
towards the end of that signing, my publicist who was standing behind me,
started a whispered count - "One hundred and eight!" - she almost
suffered a beheading as I turned about and snarled at her. This is why you
see those besieged authors at signings where publicists stand to either side
and hurry people through - they're trying to prevent a situation where the
author suddenly feels the need to slaughter someone! (Please understand I'm
laughing as I write this!) For everyone who repeats an oft-repeated remark,
what they say is perfectly valid for them, but it can be really trying for
an author who simply is unable to respond with any freshness after a
thirty-five city tour, 4 a.m. rises each day, eighteen hour working days,
airport disasters each day, hotel disasters every other day, sundry crimes
being enacted upon her person (ranging from the odd grope to, recently, a
purse snatch during a signing) to dealing with people who stand patiently in
line for two hours just to say, as they finally come up to you, "I just
wanted to say I really loathe your books". I don't mind it at all that
people don't like my books, I just have trouble understanding why someone
wants to stand in line for two hours just to tell me! Publicists who travel
with authors (and I don't think they do it in the USA, but they do it here
in Australia) should be deified (they are so wonderful)! Tours are
essentially very draining and tiring: you're pushed from airport lounge to
hotel to signing to radio/television studio back to hotel room, to airport
etc. They're no fun at all, although most publishers will go to some lengths
to give you a bit of time off ... or at least a vial of valium to see you
through.
I've also had publicists literally pat people down as they stood in line to
make sure they weren't hiding manuscripts that they wanted to thrust under
my nose so I could read them and pronounce them a star! *grin* I think my
publicist just liked patting people down ... especially builders in tight
jeans ...
To add to my list of pet hates during promotions are drive-time DJs -
they're totally disinterested. Sometimes interviews can be fabulous,
particularly radio interviews, when you have an interested journalist who
can really ask terrific questions which engages the interviewee.
Cindy: I've been very curious about
the effect not being in the United States has had on getting published...
Sarah: It has had absolutely no
effect on me anywhere but in the USA. *grin*
Cindy: I don't know enough about it
to ask any good questions, so please, could you describe what comes to mind
for us? For instance, why are you published with Harper Collins in
Australia, but with Tor in the US? Are the rights different? Do you think
that it was harder for you?
Sara: HarperCollins in Australia
is my lead publisher. They took the risk on me for five years when no one
else (including Tor, who was offered the rights) would touch me. HarperC
Australia promoted me, took risks with me, wined and dined me, let me weep
on its shoulders, sent me flowers when I was ill, and overall became one of
the best friends an author can have (it is the
lead fantasy publisher in Australia now ... I've seen it work the cocktail
circuit picking up authors with utter ease and professionalism!). I have an
immense amount of loyalty for it (which I think Tor understand), and this is
why I won't pass on the Australian rights to anyone else (Australia has a
huge market for fantasy - numerically larger than Britain, I believe - and
most overseas publishers won't consider a publishing deal unless they have
Australian rights as well.) This worked against me for a while because I
wouldn't give up HarperC's rights for Australia, and overseas publishers
wouldn't take me on unless they had Australian rights as well. But, look, it
all worked out in the end! And the reason why it did was because of the
generosity of the senior fiction editor at Pan Macmillan, Cate Paterson (who
had no reason to do this save that she's a fantastic lady) who recommended
me to Tom Doherty at Tor (this was after he'd flown into Australia, checked
out the bookshelves in Sydney airport bookshop, and determined to find out
who this Sara Douglass was who hogged so much shelf space!). Sometimes
there's a generosity of spirit within the publishing world that is
astounding.
Publishers, particularly in the USA, are moving more and more to demanding
world English language rights (previously authors tended to sell country by
country, to many different publishers, which was the 'standard' I was
'raised' on). That's OK, but it works far more in the publisher's favour
than for the author. For instance, I have much better contracts with
HarperCollins than with Tor (mainly because I am one of Australia's leading
authors while I am only a hopeful in the USA). On the other hand, Tor is
wonderful as well - it also keeps in very close contact with authors, are
caring (even when I have tantrums!), and even though the contracts are not
as good as my Australian ones, it is still extremely generous. I've been
published with publishers other than HarperC in Australia and Tor in the
USA, and the experience has not always been terribly positive. *Excuse me
while I go and beat my head against the wall!* At the moment I think I have
wonderful deals with Tor and HarperC - who also keep in close and friendly
contact with each other as regards my books as well as with me! I'm very
lucky to have finally settled down with two such wonderful publishers each
of whom are the leading publishers in fantasy in their respective
territories.
Cindy: If you had to choose one word
to describe yourself as a writer, what would it be?
Sara: Stressed.
Cindy: If you're not writing, what
would you most likely be doing?
Sara: Again, I have to say that
as far as I am concerned, books and writing are not the leading interest in
my life. Not only do I do the entire eccentric antiquarian (or is that
antiquated??) historian very, very well, I love designing web sites, I love
playing the stock market, and I love combing dealerships (who are as
eccentric as I am) for that hard to find sixteenth-century map of London.
People only tend to see me as a writer, which is frustrating, although
understandable, but I have a vast life beyond writing, which actually
consumes most of my life.
Cindy: What is the most important
thing you would like to tell a new writer?
Sara: I recently read a lovely
book by Ruth Rendell, writing as Barbara Vine, called The Chimney Sweep's Boy. It was about an author (depicted as leading
an indolent and idle lifestyle! Ha! Ruth, you of all people should know
better!!!) who, whenever he was asked this question by reporters or eager
fans, would always growl, "Don't!" I love it, and I wish I had the
courage to say it. Its appeal lies not in a wish to discourage people, but
in trying to make people see the realities of writing and publishing. It is
a very, very long road. Most genre authors emerge after the age of about 36
(that's a pivotal year; by that time an author has the life experience under
their belt to be able to write well), most people, unfortunately, won't ever
emerge at all. But, having said that, I also have to say that if you have
the right attitude, combined with at least good writing skills, and you have
the persistence and the professionalism, then you may do very well. But it
is a long, long road. There are very few authors who succeed with a Big
Bang. Most authors I know have succeeded through long, long and very hard
years of trudging and drudging effort. It is not simply being accepted, it
is then the hard years put in of building up a readership.
So, the advice? Courage, persistence, a healthy sense of humour and of
reality, a professional approach (abandon emotionalism), lots of research
into understanding your market, learning how to work the system. Knowing it
is going to take years (unless, of course, you get an appearance on Oprah,
in which case you can forget everything I've said above ...).
Cindy: What is the hardest aspect of
the craft?
Sara: Getting an appearance on
Oprah. (Sorry to jest, but I sat staring at this question for ages, and just
didn't know how to answer it. The answer would vary according to the
situation on any given day.)
Cindy: What do you think is the most
important thing to remember?
Sara: Be professional, and be
realistic.
And get an appearance on Oprah. :)
Kelley
Eskridge Discusses her Debut Novel 'Solitaire'
Interview
Conducted by Cindy Speer
After reading Kelley Eskridge's debut
novel Solitaire it is no surprise to discover that she drew the
delicate corporate world structure from her own life. As former Vice
President of Wizards of the Coast (publishers of the Magic and Pokémon
trading card games) she is well equipped to embark on an "authoritative
examination of the interpersonal dynamics of corporations, and she shares
with her character Jackal an expertise in facilitation, team building and
management." Her book also explores relationships in all forms,
from friends and lovers, to strangers who share your life experiences (or
wish to) to the strange alliance we have with our own mind.
Nominated for both the Tiptree and Nebula
awards, her short fiction has appeared in Sirens and Other Daemon Lovers,
The Year's Best Fantasy & Horror, Nebula Awards 31, and Women of Other
Worlds. For more information, log onto www.kelleyeskridge.com,
where you can download all of her published short fiction, and take part in
her forum, Virtual Pint.
Cindy: This is probably the question you get asked most, and for that
I apologize -- but what was your inspiration for Solitaire? Why did you
create the world the way you did? What do you think the most important step
in world building is?
Kelley: Solitaire was inspired by personal experience.
For many years, my life was quite solitary and autonomous. I
loved it; but I also got tired of the overwhelming number of cultural
messages that tell us that "alone" is a terrible way to be.
(One of my biggest hot buttons are restaurant hostpeople who say,
"Just one for dinner?" Would they ever say, "Just two?
Just ten?" Absolutely not. If hostpeople are reading
this, get a clue.) Being alone is not terrible. It's like any
other kind of life, in my experience: the more one engages with it, the more
one gets out of it. And some days are better than others.
During those years, I explored the power of solitude; when I met my partner,
Nicola, I began to explore the power of connection. Solitaire
reflects both these explorations. I wrote the book so that I could
examine my own beliefs and experience in a different, more extreme, context.
I chose to write it as speculative fiction because that's the literary
arena that allows a writer to use metaphor in the most concrete way.
In a mainstream novel, Jackal Segura's journey into her own internal
landscape would have to be represented through some kind of metaphor system,
or implied by her behavior. But in Solitaire, Jackal is able to
literally travel into her own head. I didn't have to spend time
drawing parallels: I could cut to the chase and burrow into the psychology
of loss of connection and emergence of individual identity.
My emphasis as a writer is on character. I'm probably the wrong person
to ask about world-building. Solitaire has been criticized
(fairly, I think) for being fuzzy around the edges at the macro level.
I have a fairly clear idea of the political and social structure of
the wider world that Jackal lives in, but I didn't offer the reader a
panoramic look at it: the point of view in the book is Jackal's, and there's
a lot she takes for granted about her world.
I tried to make sure the world contained multiple cultures, that it was
diverse in terms of race and class, and that I expressed it in ways that
made it accessible to the reader. These ways include showing lots of
different kinds of people, and trying to find particular details that could
imply larger generalities about the world. For example, there's a
passing mention of the Green and Blue Houses of the Earth Government, and a
brief scene with an Earth Congress Senator: this sets up lots of resonances
with many of the republic-style governments in western culture, but the
imagination of the specific structure of EarthGov is left as an exercise for
the reader. I'm more comfortable with world-building that's based on
this kind of social or character detail. I dislike the use of
gratuitous neologisms and high-tech gadgetry as a substitute for imagining a
world full of real people in environments that reflect their character and
experience. I wish now I'd edited Snow's fingernail out of Solitaire;
it's there to assist Snow and Jackal in having a discussion about individual
identity, but I'll bet I could have found another way.
Cindy: I see a lot of social issues in this book,
from comments about relationships to the price of punishment. Is there any
particular message you want the reader to walk away with? What is the ideal
thing you would like to accomplish in this book?
Kelley: I write to tell a story, not to send a message. I
am not on fire to persuade anyone of anything: I burn to examine and
express, to explore and question. In this way, writing is a
particularly selfish activity: it's all about what interests me, or puzzles
me, or frightens me.
But there's more to it than just me, me, me, or else I could simply write it
and put it in a drawer. I want to tell stories that other people can
connect with. It matters to me that the reader finds something of
value to take away: a moment, a feeling, an idea. But not a message.
That's best left to nonfiction. Message stories are insulting to
me as a reader. I don't need to be told what to feel: I need to be
drawn into a world that's perhaps different from mine, but so well-realized
that I can experience it in spite of the difference. If writing is
"about" anything for me, it's about building bridges, not about
preaching sermons.
I have a need for connection and reaction. Writing provides this, in a
sort of elongated feedback loop across time and space. I often look
for ways to shorten this loop: it's part of why I like to do public
readings, and why I maintain the Virtual Pint section of my website (http://www.kelleyeskridge.com/VirtualPint.htm)
where I can respond to comments and questions. Perhaps I should also
write faster <grin>.
Cindy: How did you get your start? Do you have an agent? Why did
you choose Harper Collins? Do you think an agent is essential for success
today?
Kelley: I started in short fiction. I attended the Clarion
Writer's Workshop in 1988, where I wrote the story that became my first
professional sale in 1990. Short stories are, for me, the ideal
vehicle for growing as a writer. They demand rigorous attention to
clarity of language and viewpoint, a streamlined metaphor system, and the
precise selection of the moments necessary to create a specific experience.
Novels demand, as far as I've learned, rigorous attention to structure
and control of scope, along with a particular layering of action and
metaphor that creates a density of experience for the characters and the
reader. I'm biased toward the notion that character, language and
scene are the foundation for all work of whatever length, and it made sense
to me to practice these skills in short stories for a long time until I felt
able to begin a novel.
I do have an agent, and I do think she is essential to my ability to publish
professionally. Many publishers nowadays won't accept unagented
submissions, and negotiations are much easier with an intermediary,
especially someone with experience who can explain to a writer why certain
contractual points are or are not flexible. I think a writer's success
depends in part on building a professional team that includes a solid and
honest relationship with an agent. I trust my agent to know the
publishing landscape, and to have (or be willing to build) good working
relationships with the editors I want to do business with. I trust her
to give me her honest perspective of where my work fits into the market, and
how I can improve my chances of reaching my goals. But I think it's a
mistake for a writer to expect an agent to provide the goals: I have
to know where I want to go, and it's her job to help me get there.
I didn't choose HarperCollins, as it happens. I originally sold the
book to Avon, which was later acquired by HarperCollins.
Here's the story. My agent shopped Solitaire to all the major
SF imprints, all of which rejected it. Then Jennifer Brehl created the
Eos imprint at Avon Books. In 1996, my partner (novelist Nicola
Griffith) and I were both nominated for Nebula Awards. Jennifer came
to the Nebula ceremony to represent Eos, and arranged to have dinner with us
because Nicola had just sold a book to a different division at Avon.
During dinner, Jennifer asked if I was working on a novel, and then
asked to see it. "Well, Avon already turned it down," I
said. "Well," she answered, "I haven't seen it."
This was the first time I understood that, practically speaking, one doesn't
sell to a publisher: one sells to an editor, whose savvy and ability are
integral to the fate of the book. I've seen firsthand that successful
publication is a complex process which relies more on the skills of the
individual editor, publicist, marketing and sales folk than it does on the
reputation of the publishing house, or the quality of the book itself.
I've been extremely fortunate to have a creative, effective team of
people at HarperCollins work on my book, and the result is that although Solitaire
is classified as genre fiction from a genre imprint, it has already been
more of a publishing success than some novels from so-called literary
imprints. This isn't because it's a better book, or because I'm better
known: it's because the people in my corner of HarperCollins have an
effective working process, and have been willing to include me in it.
The publisher's reputation does make some difference, particularly
getting review attention for the book, but that comes later. Without
the leadership of a good editor, the best book in the world from the most
prestigious imprint can still sink without a trace.
Cindy: What do you think is the most important thing for a writer
starting out to know? What should they avoid?
Kelley: I think a writer starting out needs to know that
writing and publishing are different, and there are things to learn about
both. About writing, I would say: you have to do the work. It's
not magic. About publishing, I would say: play nicely and act like a
grownup. Learn professional courtesy and then practice it.
The thing that's been important for me is learning to love the process of
writing. When I started out, I found little to love about actually
doing the work. It was almost purely frustrating. Where was the
magic glow I was supposed to be experiencing? Part of the problem was
that I didn't know as much about writing as I do now, so I didn't have the
same access to skills or ideas, or the same ability to look at a piece of
work and understand what might be wrong with it, or how to make it better.
Writing is a "practical" art in the literal sense--it takes
a lot of practice to acquire both artistry and craft. This means that
there's usually a floundering stage that writers go through, where they are
trying to acquire skills without having a clear notion of what all those
skills are. The more colloquial way to express this is that most
people have to write a lot of crap before they are able to write consistent
quality prose on demand (which is part of my definition of an expert
writer).
I spent many years hating to write, and loving "having written."
This is workable when one is writing short fiction, but became (at
least for me) unbearable when I started the novel. So I had to learn
to love the process as well as the result. That began to happen when I
was able to say to myself, "This is not a race. I do not have to
beat anybody to any finish line." Instead, I found myself
consciously striving to learn, and to do the best writing of which I was
capable. That's when I started having those wonderful moments that
Stephen King describes (in Misery) as "falling down the rabbit
hole." It's also when I realized that the 15,000 words of the
novel I had written in the previous year were utter garbage, and that I had
to throw them away. That was a lesson in patience, which is also my
final piece of advice: impatience is not your friend, either in writing or
in publishing. You will be engaged with the process for much more of
your life than you are engaged with the result. Plan accordingly.
Cindy: What are you working on now? What are your future
projects?
Kelley: I'm researching and outlining my next novel, which I'm not
ready to discuss in public, except to say that it's not a sequel to Solitaire.
I have ideas for short fiction and other novels. I think it's
safe to say that, given time, I will wander all over the literary landscape
into all sorts of genres. I sincerely hope that readers will be
willing to wander with me.
Cindy: How do you feel about promotion? Are you into self
promoting your work, and do you feel it's important for a writer?
Kelley: I have ambivalent feelings about promotion. I
think it's unrealistic to believe that a writer can simply deliver regular
bursts of brilliant prose into the hands of publishers and then sit back and
watch the magic happen. This is not, in my experience, how it works.
However, I think many writers choose impractical or, even worse,
counterproductive ways to spend their promotional energy. Now that Solitaire
is out in the world, I'm thinking a lot about what the goal of promotion
is, and how I can best contribute.
I don't think I serve myself or my writing by giving away bookmarks or
mailing promotional postcards to the entire membership of the Science
Fiction and Fantasy Writers of America. I go to conventions to meet
people and drink in the bar, but I don't do panels--I find them unsatisfying
at best, and stupidly competitive at worst. This is partly my
problem--I don't like to fight for attention--and partly a function of the
general panel format, which encourages people to take positions rather than
hold conversations.
At baseline, hammering the world with the message, "Buy Solitaire!"
isn't terribly effective. Nor is the message, "I'm Kelley
Eskridge and I wrote a book." Who cares? It's more useful,
and more interesting, to build two mutually supportive systems: first,
a network of positive professional relationships, and second, a
multi-layered connection with readers. Both of these activities are
essentially about establishing an identity. Every professional
interaction I have--with my agent, my publishing team, other writers,
reviewers, media, etc.--contributes to my professional image. Am I
easy to work with? Do I understand the business, or show that I'm able
to learn what I don't know? Am I involved without being disruptive?
Do I stick up for what's important to me? Do I know who I am as
a writer, and where I want to go? Do I make it easy to know me?
I don't think writers always realize how important this is--in
business, people work more effectively with people they know, and publishing
is no different.
The same dynamic is true, I believe, for readers. I can't count the
number of times that I've read an interview or profile, or heard someone on
the radio, and thought, "Hmm, that person is pretty interesting.
I should find their book." Because I have a sense of the
person, I'm a little more willing to audition their work. So I think
it's vital for me to find as many ways as possible to interact and connect
with readers. Readings are a wonderful opportunity, as are interviews.
I also think writers should have active websites, talk to reading
groups, meet booksellers, accept praise and criticism gracefully, and write
thank you notes to people who help.
And that's essentially what I do to promote my work: I write the best
fiction I can, and then I make it as easy as possible for people to welcome
it into their publishing house, their magazine, or their bookshelf.
I said earlier that impatience is not a writer's friend, and that's never
more true than in this case. Building these kinds of relationships
does not happen immediately, and it's never finished. It's a process,
much like the writing itself.
Cindy: When you're not writing, what is it you most enjoy doing?
Kelley: Eating, drinking, and talking with interesting people
(preferably in combination). Music. Reading. Learning.
Dancing. Watching Firefly, Buffy and The Sopranos.
Catching all the moments of joy that I can.
Cindy: What is the most invaluable reference you own?
Kelley: My internet access account, my library card, and my
willingness to listen and learn. With these, I can get any information
I need.
Cindy: Do you listen to music or TV while you write, or do you
need complete silence?
Kelley: Music helps me enormously. I will work in silence
when I get on a roll and forget to play something, but in general I prefer
to work with the headphones on and music I know well. Unfamiliar music
would be very distracting for me. As for trying to combine TV and
writing--oh, the horror.
Cindy: What aspect of your book do you feel is the most likely to actually
happen?
Kelley: I wasn't trying to predict, but to extrapolate, so most
of the important aspects are already underway, even if only in fledgling
form: the move toward consolidated government and the corresponding loss of
cultural markers such as currency; the beginnings of coalition among
disparate terrorist groups fueled by a common desire for cultural
separatism; increasing realism in virtual reality experiences; growing
emphasis on organizational dynamics and managerial skills in corporations.
Cindy: If someone were to describe you in one word, what would you
like that word to be?
Kelley: If you've read this far, surely you can't imagine I
would pick only one word <grin>. I'm not sure there's a single
word for how I'd like to be perceived, but the closest I can think of is
big. I work hard to have big joy, big goals, big dreams. I try
to live large. This doesn't mean being the loudest or the flashiest or
the most important person in the room--that's not what I think of as big.
To be big means to be as much of myself as I possibly can be, as often
as I can. To be present and engaged in my life. To be as brave
as I can in my life and my work. I am not always joyful, but I am
always ready for joy, and I often find it. I wish there was a word for
that.
Cindy: What would you like to accomplish as an author?
Kelley: To write stories that make me and the reader feel big
feelings: hope, grief, love, joy, exultation. To do it with grace and
authority and exuberance. To do it better every time.
Meghan
Brunner is the author of From the Ashes, a magical tale that
opens the door into a world few authors have focused on -- the Renaissance
Faire. Now available through all major online book stores, this first book
in the Pendragon Faire series will please anyone who has wondered about the
true soul of the faires. For more information, and to get a glimpse at some
lovely art, visit http://www.faire-folk.com/
.
Cindy: Please give us a synopsis of your book?
Meghan: From the Ashes is the story of those who call Pendragon
Renaissance Faire home -the faire-folk who live there for two months before
moving on, the Fair Folk who never leave, are rarely seen, but whose
presence is undeniable...
And - Magick.
Magick is just a part of life at Pendragon. It can be as common and
comfortable as an armchair, as rare and beautiful as a shooting star, and as
powerful and deadly as a black hole.
The first central character is Ryna, who has lived within this Magick since
childhood. She and her family are modern-day Gypsies, traveling across the
country from faire to faire, earning a living and making a life. For them,
“real life” and faire life blend together as they personify their
nomadic lifestyle as Gypsies within the Renaissance world.
Most faire participants do not live such an integrated existence. For them,
faire happens but 15 days of the year, and for those 15 days, it’s a
party. For some, the party involves catching up with friends who are as
close as family and escaping the mundane world. For Liam, it’s a chance to
exercise a power that is not truly his. As a member of the Village Militia,
he portrays the law, and he employs this illusion to prey upon the yearly
batch of new entertainers who are dazzled by the brightness of the faire and
his apparent gallantry.
Within the ranks of these rookies shines Bea, the younger sister of a
veteran
“rennie” who has pulled her into this enchanting world. Just out of
college, she’s struggling to find the moon, the stars, and a sense of
belonging.
Ashes follows their hopes, their loves, and their struggle to deal
with powers far greater - far older - than themselves.
Cindy: Tell us what you went through to get published? Why did you choose
to go with 1stbooks? Would you suggest 1stbooks to anyone else?
Meghan: I went through a lot of rejection slips - I think every author
does that.
I chose 1stBooks because it allowed me the greatest amount of artistic
control. It’s been a learning experience getting to that end product, but
I have the satisfaction of knowing that it’s MY story. I can take advice…
just not when it comes tagged with “you’ll do it because we’re the
ones publishing your book and we say so.”
I would suggest that anyone considering 1stBooks take a few precautions to
avoid the pitfalls that snagged me:
1- Edit a hard copy. Keep making new ones and editing them until you can’t
find a single thing wrong. Get some friends to help, if possible. Make sure
you have it absolutely, positively the way you want it. The 1stBooks
corrections department (at least, in my experience) tends to make some
changes, not make others, and randomly insert problems that weren’t there
before. I went through ten galleys. Enough said. Beyond that, there are
corrections fees and the wait time for the next galley - neither of which is
pretty.
2-Find your own cover artist. I requested the cover artists at 1stBooks to
make one with a phoenix flying from a campfire towards a full moon. They got
the campfire and the moon right, but somehow confused a mythological bird of
flame with game fowl and I wound up with a very scared-looking PHEASANT
instead. It took up half the cover - and there was no mistaking it for
anything other than a pheasant. I think I would’ve been more
horrified if I could’ve stopped giggling. Palidyn, my interior artist, was
kind enough to save me from the horror of prairie game and designed the
beautiful one that is now on my book - but even so, it took some fussing to
get the title and byline where I wanted them.
3- Maintain a sense of humor and a large stockpile of chocolate. You’ll
need both.
Still, I’d go with them again, unless (obviously) someone made me a better
offer. I think now that I know what not to do, the next book will go much
more smoothly.
Cindy: Why did you choose to become a writer? Who are your influences?
Meghan: I think I had as much choice in the matter as I did in my eye
color - I can put in colored contacts and pretend to be something else, but
that doesn’t change what’s underneath. Even if I never touched another
pen or keyboard, I would always be a writer.
As to influences… my family always encouraged my storytelling habit, and I’ve
been lucky to have many school teachers who also gave me that extra nudge.
My friends are simultaneously merciless and wonderful.
So far as literary influences go, it’s hard to say. I learn from
everything I read, even if it’s what NOT to do. People always
underestimate the importance of a bad example.
Cindy: Do you plan to return to the world of the Pendragon Faire? What
other projects are you working on?
Meghan: In its first draft, Ashes was a stand-alone book. My muse
had a thing or two to say about that, and suddenly I had a trilogy on
my hands. And then the trilogy became a series. I’m trying to avoid “epic,”
but I’m not sure how much say I’m going to get. I only do what the
little voices tell me to.
I’m currently working on the sequel to Ashes, Into the Storm.
It and the third book, Toward the Fates will be set at Pendragon as
well, though further books in the series will take place at other faires and
highlight other of the Gypsies as the main characters.
Cindy: What is it about the Faires that inspired you to write this book?
Meghan: A few things, really. Partly it’s that a lot of people have
misconceptions about the people who work Faires/Festivals - that we’re
there for the drugs, the sex, the money, and the booze. We’re not. We’re
there for the family. For the knowledge that we’ve made a memory someone
might carry for years. I wanted to show people Faire’s soul.
The intensity of working a year at Faire has always fascinated me. You’re
pushing yourself to the limit, both physically and emotionally. It seems
that nothing is by halves - things are either fantastic or unbearable. So
much happens in seven short weeks. How could you not write a book about it?
But no one has.
Seriously, though, I didn’t do it to be unique. I did it for love of the
subject. I want everyone else to - if not fall in love with it themselves,
at least understand its beauty, maybe take away a scene or two that made
them smile.
Cindy: What do you want to accomplish as a writer? What is one word that
you would want people to use in connection with you as a writer?
Meghan: The same thing I want to accomplish in a day at Faire: I want to
make a memory, touch someone’s heart. I want someone who is in need of a
kindred spirit to read my book and know they’re not alone.
One word? Magick. If I have enough power in my words to make people believe
- that’s enough for me.
Meghan: Who is Palidyn? Tell us about how his art works with your
writing?
How does it work? Beautifully. I’d known the man eight years (this
life anyway) and had no idea he could draw until we were at an engagement
party at a pub one night and I caught him “doodling” on his placemat. I
put “doodling” in quotes because I would be hard-pressed to match it on
one of my better days. I asked if he’d ever considered doing interior art
for a book.
“What book?” he asked.
“Mine.”
“Oh, all right then.”
I’m still a little stunned that he said yes - he had no idea what it was
about.
Anyhow, I sent him a copy, he read it through a couple times, and presented
me with a couple sketches he warned me were “quickies, and not that good.”
And suddenly I was staring into my characters’ eyes. I can’t express
just how surreal - how incredible - that was. I literally forgot to breathe,
and the most intelligent comment I could make was something on the order of
“Ah…ba…bub…uh…”
I wouldn’t trade him for anybody. He pulls the pictures right out of my
mind. Even when I’m not sure I have a picture in my mind, I’ll
suddenly find it looking back at me. Just looking at his art makes me want
to go out and write more.
Cindy: What is the most important thing for a writer to possess?
Meghan: Friends. A fantastic imagination and an eye for detail doesn’t
save you when writer’s block hits. It’s hard to have faith and be
persistent when you get your billionth rejection slip.
Friends can kidnap you, cheer you up, tell you you’re wonderful - or, in
the case of the four-legged variety, sit on the rejection slips so you don’t
have to see them.
Cindy: When you're not writing, what do you like to do?
Meghan: I like to buy a hundred of those shiny foil balloons and hand
them out to random kids - or would like to, rather. I’m not rich enough
yet. Maybe someday.
In the meantime, there’s Faire. And preparing for Faire. Those are the
no-brainers.
I’m fond of all varieties of craft-like things - if you can make it with
your hands, I’ve probably tried it once. I’m beyond fond of music. I
like to dance - mostly in the privacy of my living room. I like to drive at
night in a thunderstorm with some Loreena McKennitt on the stereo. I like
the theatre - visiting it and working it, though I don’t get to do nearly
enough of either, alas.
And, of course, travel. There’s a reason my main characters are Gypsies.
Cindy: Will you be working the ren this year?
Meghan: I think the only thing that could keep me out would be a pair of
cement shoes and a really deep river. And even that’s not a guarantee.
For more information
and a peek at some of the pictures Paladun has drawn, please check out
http://www.faire-folk.com/
copyright Cindy L. Speer
An
Interview with Janice Cullum Hodghead
Conducted By Cindy Lynn Speer,
Gotta Write Network Online Fantasy Editor
Janice
Cullum Hodghead is the author of Lyskarion: The Song of the Wind, the
first book in a series. She is one of the rare writers to have managed the
feat of being published by the first publisher she submitted to, a feat that
proves both her talent and her good fortune. Janice has also recieved many
positive reviews from places such as Booklist. The reviews I read all
agree that Janice is a compelling writer who has created a world they are
eager to see more of. Below is my recent interview with her. Enjoy!
Cindy: Please tell us about your book?
Janice: Lyskarion: The Song of the Wind, the first of the Chronicles
of the Karionin, is a fantasy novel set in an alternate universe on a
world called Tamar. Magic, or at least mental powers, work. Tamar is not a
primitive place, however. Medicine and the biological sciences are as
advanced as they are on our world today. Most of the rest of the technology
is at about the level of Earth during the Napoleonic Era. And, like Earth
during the time of Napoleon, Tamar is moving toward its first world war.
There are six native races, all shapechangers, and three races that have
come to Tamar at various times through different world gates, including
mankind. This gives me plenty of scope for discrimination. There are also
five gods, who also have major disagreements about the future of Tamar.
Therefore, there is religious, as well as racial conflict.
My major characters throughout the Chronicles of the Karionin are
wizards, those capable of using mental powers to alter reality. Most of them
are members of an organization called the Varfarin, "the Open
Roads," which was inspired by the god Jehan and is dedicated to
bringing peace. Lyskarion is centered around the Errin Yar Anifi and
Elise Adun, the two characters who are destined to eventually control the
living crystal called Lyskarion. Coming from widely different backgrounds,
they must overcome their fears and their differences before they can link
their minds. It also introduces Jerevan Rayne, the nobleman who didn't want
to be a wizard. His talent was so great, however, that the head of the
Varfarin placed a curse on him that could not be broken unless he studied
wizardry and broke it himself.
Cindy: Describe for us the interesting world you created, and how it came
about?
Janice: The original concept of creating my own world came after reading
King Kull by Robert E. Howard. I think I was eight or nine at the
time. I was annoyed that he made his snake people all evil. I like snakes. I
started imagining a world with shapechangers that were no more good, or
evil, than human beings. The snakes eventually became lizards and the
isklarin were born. I read The Lord of the Rings when I was in high
school and my world got very Tolkienized for a time. Eskh, the high tongue,
is the major surviving contribution from that period. The mole folk, the
eagle folk and the dolphin folk were added when I wanted people to inhabit
all the elements: earth, air and water. I never could figure out fire,
however. The bears and tigers came later. The bears to inhabit the cold
regions and the tigers for the tropics. It's hard to remember just how I put
it all together. I had huge sheets of cardboard and drew the continents in
pencil. However, when ! I moved out of the Bay Area in 1989, I could no
longer access San Jose Blueprint to break out pieces of my map. Therefore,
when Lyskarion was purchased by Edge I decided to computerize my
world and bought 3D Nature's World Construction Set. I eventually want to
have the whole world virtualized on the computer. Then I'll have the image
of Tamar rotating on my web site. Of course, I'll need to upgrade my
computer again to achieve that. I'm almost out of memory now. Graphics files
take up space.
World building is fun, if you're into it. I also have over 5,000 years of
timeline developed. But the great thing about creating your own world
history is that, if you want to change something to prove a point, presto
chango and it's done.
Cindy: Who are the living crystals? What are their function, and how did
you come up with the concept of them?
Janice: Eight living crystals, the karionin, were created during the Age
of Wizards. Their function is to link and augment the power of a pair of
wizards. In such a linkage much more power is available than any wizard
could realize alone. In addition to augmenting power, they also act as
storage for information and patterns. They can, for instance, store entire
cellular blueprints down to the DNA. Their creation was inspired by the god
Jehan.
As for what inspired me with the concept for them, I think they probably
come from a combination of computer chips and Marion Zimmer Bradley's matrix
crystals. For a more detailed history, read the poem "Il Karionin: The
Living Crystals," from my website: tamar.port5.com.
Cindy: I was studying the map of your world at your website - could you
please tell us about mapping? How do you decide where the cities, the bodies
of water go? Did you use any certain type of software, and would you
recommend it to another writer? How did you come up with place names? Why
did you choose to include such detailed maps on your site?
Janice: The original concept for the Thallassean Sea, a closed, inland
sea with only one exit, was based on the Mediterranean, but oriented
north/south instead of east/west across my major continent. I'm not an
artist and I wanted a detailed map which would give me accurate estimates of
distance, and so forth. Therefore, I purchased a copy of the 3D Nature's
World Construction Set and virtually constructed it in detail. If you've
been to my site, you know that the detail was good enough you can actually
see some of the places in the novel, such as the cove. Now, if I want to
know the distance between two points in my world, I can get an exact
measurement. This helps in figuring out the time it takes to get from place
to place, if I know the speed of whatever form of transport I'm using. Even
in fantasy, I feel a certain degree of reality helps to make the story more
real, both to me and the reader.
As to whether or not I'd recommend the World Construction Set to someone
else, I think that would depend on how fascinated they are by computer
programs of that nature. To me, world building is play as well as work and I
love computers.
Place names are easy if you have a good atlas. Just take the names of small
towns in parts of the world you want to give the feeling of, and change a
letter or two, or, if the town is really obscure, just use it. Historical
atlases are useful too.
Cindy: Are all three of your books in the series finished? When will the
other two be coming out?
Janice: The second one is almost finished. The third was actually the
first to be written. It will need some revision, but it is complete
otherwise. As to when either of them will come out, that isn't under my
control.
Cindy: What are you working on now? Do you plan to return to the world of
Tamar? Are you considering something unrelated?
Janice: When I've finished "Cinkarion: The Heart of Fire,"
I'll be working on an unrelated book, an alternate Earth much like our world
today, but where dragons have survived as an endangered species. Whether I
return to Tamar and complete the "Chronicles of the Karionin,"
depends on the reaction to the first three. "Vyrkarion: The Talisiman
of Anor" is the third book and it does have a definite ending with no
cliff hanger. If the first three do well, I will certainly finish the
series. I do have fragments written and the whole series fairly well
outlined.
Cindy: What are you trying to accomplish as a writer? What is the one
word you would like to see critics and biographers use to describe you as a
writer?
Janice: First of all, I write to entertain myself. I was writing bits
and pieces and constructing worlds long before I actually sat down and wrote
my first novel. But I suppose I also see fantasy as moral tales. Tolkien
wrote "The Lord of the Rings" against the background of the Second
World War. If ever there was a time for Manichean philosophy, that was it.
However, too many of his imitators have adopted the Manicheanism of his
universe along with his elves. I personally do not approve of Manicheanism
in relation to our current political situation. Our world has grown too
small and our problems are much too complex to encourage the belief that the
world is a battleground between good and evil. It is too easy then to say
that different equals evil. The reviewer for Booklist said I had a
conscience. That pleased me very much.
Cindy: What do you do in your spare time?
Janice: I read omnivorously. I have an herb and vegetable garden and I'm
trying to convert my whole front yard into an herb and flower rock garden.
Any other spare time I may have I use exercising the horses of friends. I
can't afford to keep a horse of my own.
Cindy: Who do you consider your greatest influence? Who do you read now?
Janice: Different writers have influenced me at different times. I love
Kipling and grew up on the Just So Stories and the Jungle Tales.
I read Tolkien when I was in high school. I'm sure The Lord of the Rings
had a strong influence on everyone with any ambition to write fantasy. I
never had crushes on actors, but I did have them for literary characters. My
first was Simon Templar, The Saint, when I was eleven or twelve. Then
I fell for Dorothy Sayers' Peter Whimsey. I still have strong feelings for
Dorothy Dunnett's Francis Crawford of Lymond from the Chronicles of
Lymond. I discovered him when I was about nineteen. The detail Dunnett
puts into describing her historical world has also influenced my writing. I
am essentially too lazy, however, to do historical novels. It takes too much
research to do them well and history doesn't lend itself to proving your
points. Moreover, I hate it when writers rewrite history to make it fit thei!
r novels. That's cheating. With a fantasy world, you can make the history
prove any point you want.
There is something about the prose of writers who are also artists. The
novels that have most affected me recently are by Janny Wurts who, like
Dorothy Dunnett, creates pictures with paint as well as words. I am
anxiously awaiting the conclusion of the Mistwraith series and
Arithon is coming to rival even Francis Crawford.
Cindy: Could you tell us a bit about your career? How did you get
started? What was your first break? How did you land your current publisher?
Have you any other published credits?
Janice: I used to travel around the country working for temp agencies.
I've been a computer programmer, a legal secretary and even sold
encyclopedias door to door in Louisiana. I always wanted to write and took
all the usual creative writing courses in college, but other than fragments
I never really put anything together. Then I helped a friend when she wanted
to put together a murder mystery. She was a published writer, but her
published credits were cookbooks. Still, the experience showed me how to
actually put a full novel together and I decided that I could do that for
myself. My daughter saw an ad on the Internet when I was most of the way
through with Lyskarion. Edge was Riverbend Press at that time. I
submitted my first few chapters. When they asked for the rest, I finished it
in just over a month and sent it off. That was back in 1997. It was my first
submission of Lyskarion, and my first break. I have no other
published credits as yet.
Lyskarion: The Song of the Wind is available from Edge (http://www.edgewebsite.com/books/lyskarion/ly-catalog.html
), and was published in November 2001. You can also visit her website for
more information, http://tamar.port5.com/
or check out her world maps at http://www.3dnature.com/artjh.html
.
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